Hi. I'm Forrest Smith.
I'm a software engineer based in Seattle, WA. I love solving hard problems to build great products.
For over 10 years I brought wild and creative game ideas to life. I built RPGs, RTSs, shooters, and simulations. I worked in 2D, 3D, and VR. I shipped games using Unity, Unreal Engine 3, and multiple custom engines. I pitched new designs and led projects.
Today I work at Facebook Reality Labs. We're inventing transformational technologies for virtual and augmented reality.
Blog
A great way for you to learn more about me is through my blog. I've posted about a wide range of topics over the years. Here is a small selection of my content.
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The Tech of Planetary Annihilation: ChronoCam
An explanation of the unique network architecture created for Planetary Annihilation.
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The Unbalanced Design of Super Smash Brothers
How the competitive rankings of Smash Brothers characters evolved over time. Has over 500,000 lifetime views.
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Solving Ballistic Trajectories
A solution for the angle to launch a projectile to hit a moving target.
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My Favorite Paradox
How smart and educated people can reach a statistical conclusion that isn't just wrong, but is the complete opposite of right.
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Visualizing Commute Times
I built a tool to visualize how far you can commute in 15/30/45/60 minutes by walking, cycling, transit, or driving.